I've made a new version of the Dragon nest, 2 variants of 3D pine tree meshes, 7 variants of Cut out pine tree meshes, and textured the anvil and hammer for the Utah Game Forge intro video. I helped Damean making the hammer animation but he did all the work putting the video together. The last weekend I worked mostly on switching our meshes to use a new file structure for the textures. It turned out this wasn't necessary, but Damean and I finished this for all the game meshes.
Wednesday, April 18, 2012
Thursday, April 5, 2012
Tuesday, April 3, 2012
3/31/2012 ~ 4/3/2012
I touched up the UV's on Damean's Tree Hut, and made a 2nd version of the Hut as well. I also reworked the textures on the crystals, modeled the Stalagmite cutout mesh, revised the 3D stalagmite meshes, and replaced the trees in the goblin house menu with versions with no black/white outlines. Lastly I replaced the texture on the Heroes of Hat sign with a version Tom made highlighting the lettering in yellow. I also modeled chip models of smoke and an explosion that Damean made.
Sunday, March 25, 2012
Monday, March 19, 2012
3/18/2012 ~ 3/19/2012
I've been modeling some cave stuff, stalagmites and stalactites, and trying some different textures with them. I also textured a swamp hut that Damean made.
Friday, March 16, 2012
3/16/2012
This week I'm polishing models and creating some new ones. In particular I'm using new textures Tom made that replaces the black outlines with darker matching colors. I also am working on resizing textures to reduce our file sizes. I reworked all the book UVs and compressed them each to one texture file and made them much more user friendly. Tom is going to create new cover textures that I can now replace with ease.
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