Tuesday, September 27, 2011

Last two weeks recap

So the last week I haven't been updating this blog enough. In a nutshell I finished all the models planned for the prototype, including: two large scale buildings for a planned flame puzzle, a background house building, 3 tree variants, platforms, an enemy flame model, a water model, and I finished the hat models.

We discovered some problems with the initial batch of models containing n-gons, and were able to successfully fix the problem. We also later discovered a problems with some faces on certain models having their normals reversed, causing strange renderings, which were also resolved.

Final versions of all prototype models were completed and integrated into the game world. All systems go for the prototype.

Monday, September 19, 2011

Artwork Progression ~ Late Entry

For this last week I've been working in Maya and Photoshop to create much of the artwork necessary for our prototype version of the game this week. Using reference images/concept art created by Jon in our group, I made models for:  the main character,  flames falling from the sky, flames on the ground, 3 variations of trees, house models, background building models, two different hat types (Fireman and Aviator), and a bridge, all to be used in the prototype. I am now currently designing our first level landscape in Maya.

Thursday, September 8, 2011

Heroes of Hat

9/ 8/2011

First entry of the semester. This week our pitches were narrowed down to 8 out of the original 26. Thankfully mine was cut, and I am working with a group to make Heroes of Hat. A game that you
use different abilities given from various hats to solve puzzles.

Yesterday we met to discuss potential first level ideas and puzzles we could implement that put the
hats to use. We have 3 weeks to prototype a level using photoshop graphics, then we can pitch that
to the board and hopefully be selected to go all the way with our game.

Last night I spent time working in photoshop to design some basic trees we can use for our prototype.

Today I created a flame in photoshop we can use repeatedly throughout the prototype level, and drew out a storyboard version of the first level progression and how it moves into the next level.